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VKD3D 1.11 Allows Compiling Legacy Direct3D Bytecode To SPIR-V

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  • VKD3D 1.11 Allows Compiling Legacy Direct3D Bytecode To SPIR-V

    Phoronix: VKD3D 1.11 Allows Compiling Legacy Direct3D Bytecode To SPIR-V

    While not as fast-moving as Valve's VKD3D-Proton downstream used by Proton / Steam Play, Wine's VKD3D is out today with a new feature release for this Direct3D 12 API implementation built atop the Vulkan API...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Nice.

    If they don't stop improving wine any time soon we will get infinite improvement over native Win.

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    • #3
      Originally posted by Anux View Post
      Nice.

      If they don't stop improving wine any time soon we will get infinite improvement over native Win.
      Wine is in many respects already better (or at least more stable) than Windows. I've been running Autodesk 3dsmax on Linux/Wine for over a decade now. It rarely runs longer than an hour on Windows without crashing on something (pretty much all users I know have autosave set to 1 minute interval). But it never crashes on Wine, with a few known (but entirely predictable) exceptions. Whether the cause of this inherent instability is with Microsoft or Autodesk (probably both lol), Wine is the savior here. I love it. Never going back to Windows again for sure.

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      • #4
        I know, some games run faster on wine too. Under Win I can only run one instance of Exact Audio Copy but in wine I run 4 in parallel for each of my drives.

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        • #5
          Awesome concept.

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