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Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License

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  • #11
    Originally posted by Anux View Post
    That would be a nice extension to vulkan, especially since new technologies like ray traced audio establish we need a standardized way to do it on the GPU.
    But I'm not familiar with valves audio sdk and if it would even make sense to put that into a new standard.
    Wait, how do you ray trace sound?

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    • #12
      Originally posted by cend View Post
      Wait, how do you ray trace sound?
      exactly like you do with light only that different materials reflect sound and light different. So you need to extend your PBR-modell. https://reuk.github.io/wayverb/ray_tracer.html

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      • #13
        Originally posted by cend View Post

        Wait, how do you ray trace sound?
        treat sound waves like light rays, tracing their paths as they bounce off surfaces.

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        • #14
          The case for AMD TrueAudio Next is alive.
          Too bad only two games have seen this technology.

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