Originally posted by Kjell
View Post
Announcement
Collapse
No announcement yet.
VKD3D-Proton 2.10 Released With More Performance Improvements, Game/Driver Workarounds
Collapse
X
-
Originally posted by Kjell View Post
Batch acceleration structure builds, the original PR was for Mesa but then moved to VKD3D?
- Likes 5
Comment
-
Originally posted by Kjell View Post
Batch acceleration structure builds, the original PR was for Mesa but then moved to VKD3D?
If there's ever a native vulkan app that needs that (and isn't open-source/won't be fixed upstream) then they'll probably add similar code via an app-specific vulkan layer.
- Likes 3
Comment
-
Originally posted by avis View PostThe most important fix is for NVIDIA/Intel users: https://github.com/HansKristian-Work...oton/pull/1694
Starfield is not just coded for AMD.
- Likes 9
Comment
-
Originally posted by NeoMorpheus View Post
Funny, i would say the same thing for all Rocksteady, CD Project Red and many others games that are indeed coded for intel/ngreedia and nobody said anything.
- Likes 4
Comment
-
Originally posted by smitty3268 View Post
Yeah, pretty much all major games are shit optimized. It's just that you hear about it more when suddenly it doesn't work well on the GPU you have, and if it's someone else's gpu then the drivers for it must just suck. And given that NVidia has a strong majority of gaming GPUs, it's obviously going to come up more when nvidia is the one having the problem.
- Likes 1
Comment
-
Originally posted by avis View PostThe most important fix is for NVIDIA/Intel users: https://github.com/HansKristian-Work...oton/pull/1694
Starfield is not just coded for AMD, it's outright broken in how its graphical pipeline works.
Why do you think it's been routine to wait for a GPU driver update to get the best performance out of a new 3D game right back to when that usually meant running Windows 9x and rendering on a 3DFX graphics card hooked up to whatever 2D capable chipset you preferred/had?
Comment
-
Originally posted by Democrab View Post
The PR you're linking to literally has an edit talking about people overblowing the issue and a later comment which mentions the expected performance gains are small...This is exactly what he's talking about in it, it's not "outright broken", this is the same kind of problem you regularly see from all kinds of devs from AAA to indie.
Why do you think it's been routine to wait for a GPU driver update to get the best performance out of a new 3D game right back to when that usually meant running Windows 9x and rendering on a 3DFX graphics card hooked up to whatever 2D capable chipset you preferred/had?
Comment
Comment