Originally posted by Vorpal
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Fedora 39 Looks To Boost vm.max_map_count To Help Windows Games With Steam Play
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Originally posted by caligula View Post
Exactly. Does every malloc trigger this?
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Originally posted by Vorpal View PostWhat on earth are those games doing that they need tens of thousands of separate mappings?
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Originally posted by mdedetrich View PostGames like this are some of the largest pieces of non trivial software you can come up with, aside from OS's/browsers so its hardly surprising that some of them do this kind of thing.
I suspect it's some weird aspect of the DirectStorage model, i.e. just doing exactly that: you open literally EVERY asset concurrently with completion callbacks, and DS reorders the reads to minimize decompressor re-inits and/or re-reads of shared blocks, with the handles only being closed async a few seconds later.
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While Fedora's default of 65,530 for vm.max_map_count matches that of many other OS defaults, SteamOS Ships with a value of 2147483642 (MAX_INT - 5).
Linux kernel source tree. Contribute to torvalds/linux development by creating an account on GitHub.
Last edited by avis; 25 April 2023, 06:03 AM.
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