How bout Trine, Frozenbyte's new game? I guess that's LGP territory though
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Wow, Trine looks so awesome, if they had a Linux version, I'd have bought it right now, after seeing that video on their website. It reminds me of "The Lost Vikings".
Right now I'm actually considering buying it and trying to run it through wine, but probably won't do it, since i hate running software through wine.
I really hope that LGP is gonna port it.
None of Svartalfs business i guess, since LGP is already porting Shadowground.
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Doesn't that apply to virtually any game unless it has a good story or you play online against others or unless it has some huge world to explore?
According to their forums they want to wait for Shadowground sales figures before deciding whether to port Trine or not.
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Originally posted by MAXX View PostDoesn't that apply to virtually any game unless it has a good story or you play online against others or unless it has some huge world to explore?
According to their forums they want to wait for Shadowground sales figures before deciding whether to port Trine or not.
1) Game with good story but boring gameplay => boring
2) Game with good MP but boring SP => gonna suck as soon as cheating can't be stopped anymore or player numbers drop ( will ALWAYS happen at one time )
3) Huge world ( aka sandbox ) => sucks too because having a huge world and nothing fun to do with it sucks.
The only thing that makes a game good for long time is varied gameplay and keeping the tasks interesting. A good story alone does not work especially since I know only two games so far which had good stories: Deus-Ex and Thief. And both games had a great gameplay first paired up with a great story.
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Oh, hai, yeah, sorry, I forgot that you studied game design for 12 years and that your likes and desires dictate the likes and desires of others.
Cheating can be stopped pretty good if the devs did not totally mess up the games creation. And why would I care if the interest in some game dropped after 5 to 10 years? If the game is good then it keeps its players for ages, if a game sucks then the players leave quite fast.
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Originally posted by MAXX View PostOh, hai, yeah, sorry, I forgot that you studied game design for 12 years and that your likes and desires dictate the likes and desires of others.
Cheating can be stopped pretty good if the devs did not totally mess up the games creation.
And why would I care if the interest in some game dropped after 5 to 10 years? If the game is good then it keeps its players for ages, if a game sucks then the players leave quite fast.
I've seen various games including good ones lost over time like this. Just because you may be playing mainstream games doesn't mean such things exist. But we better drop this here. I should anyways not have answered to somebody throwing n00bish lines around in a quote but sometimes I'm just to good for this world.
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i was going to reply to maxx but you just basically hit the nail on the head. Not fallowing the "guides" as you call it is risky. But the better games are the ones that take the chances.
I do disagree about storyline however; thats based entirely on personal preference. Regardless of that, if all you have is a storyline you might as well have wrote a book. Classic games got by with little or no storyline because adding the extra crap would bust the 1.4mb limit...
I should anyways not have answered to somebody throwing n00bish lines around in a quote but sometimes I'm just to good for this world.
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Originally posted by L33F3R View PostI do disagree about storyline however; thats based entirely on personal preference. Regardless of that, if all you have is a storyline you might as well have wrote a book. Classic games got by with little or no storyline because adding the extra crap would bust the 1.4mb limit...
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