If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
i decided to organize the list - its getting kinda hard to find what you're looking for in there.
i have any generality (like a studio or game engine) at the top of each list, while all the games themselves are now in alphabetical order.
note: game titles biggining with an artical (a, the, etc.) are listed under the first letter of the second word - for instance "the longest journey" is under L.
Dead Ends:
Anything from Microsoft Game Studios (There's a DUH moment...)
Anything from Atari/Infogrames (They've shown us consistent disdain for a while now...if I see contrary evidence...)
Anything, from out of Remedy Entertainment because of close ties with Microsoft...
Anything using the Lithtech engine
Any of the Valve stuff's up in the air- someone may well be doing all of Orange Box and Steam...
ANY of the 21st Century Entertainment titles
America's Army (We HAD a version of this guys, but the DoD decided it was not a big enough payoff...)
ARMA
Bussimulator
Call of Cthulu: Dark Corners of the Earth
Call of Duty 4
Dawn Of War and expansions
Diablo
Diablo II
Diablo III (Gimme a break, guys... This isn't a pie in the sky list...)
Dragon Age (If there is going to be a version, it'll be up to EA and Bioware...)
Dreamfall- The Longest Journey
GTA – all of them
Harpoon III (Initial Contacts made, looked promising...then it fizzled for no apparent reasons...)
Interstate 76
Jedi Academy
Jedi Knights II
KotOR
KotOR 2 (Not that anyone would WANT that title... )
Lemmings – all versions
The Longest Journey
Masters of Orion 1 or 2
Max Payne
Morrowind (Prime AAA title- not without loads of cash... )
Neverwinter Nights 2 (Atari published property- need I say more?)
No One Lives Forever
Oblivion (Prime AAA title- not without loads of cash... )
Portal
Psychonauts (After finding out what Majesco did to at least one studio, we don't want to deal with them...ever...sorry...)
Rise of the Triad (Ryan already beat us to it...go over to icculus.org if you've got the assets. )
SimCity (Already GPLed and out under the name "Metropolis" in all of it's ancient glory..)
Slamtilt
ST:Armada
ST:Elite Force
ST:Elite Force II
STALKER
StarCraft
StarCraft II
Stargunner
Syndicate I
Syndicate II
Syndicate Wars
System Shock (Studio defunct- no clear title to code known, nor do we know if it's available at all...)
System Shock II (Ditto...)
Tom Clancy series
Unreal Tournament 3 (Uh, supposedly Epic's still working on this...)
Wing Commander (EA property...code's likely to not be available at this point with Origin effectively defunct...)
Maybes:
Anything that was ported by the former Loki Games (It's been tried by LGP in the past when they were starting...)
Age of Wonders
Battlefield: Vietnam, 2 and Battlefield Heroes
Battlerealms
CivIV (Moved to the "maybe" list because there's no clear title to what we have in hand...checking into it, but for right now, don't hold your breath...)
Colin MacRae Dirt
Crysis (Initial contact made...we'll see...)
Deus EX (Hinges on finding someone with the old Loki codebase that'll be able to grant publication rights)
Deus EX 2
Soldier of Fortune II
Falcon 4 (Initial contact made...no word back from them...)
FlatOut 2
Gothic 3
IL-2 Sturmovik
Project Offset
Grand Prix Legends
GTR2 (10tacle in recievership- need to find out who is studio, etc...)
Merchants of Brooklyn (It's a Crytek 2 engine game...makes it a "maybe" at best...)
Need for Speed titles.
Powerslave
Puzzle Quest
Rome: Total War
Sam and Max Episodes
Secret Files: Tunguska and Puritas Cordis
Sensible Soccer 2006
Tale Worlds (Some DRM concerns there...)
Witchaven I
Witchaven II
Witcher (Since Namco's now the publisher for anything CDProjekt does, it's a longshot maybe...)
Being Looked Into:
PopCap's game framework and PopCap's games themselves.
Achron
Alpha Centauri
Aquaria
Audiosurf
Beyond Good and Evil
Book of Unwritten Tales
Braid
Chessmaster 11
CivIII
Civilization IV
Descent 3 (Someone's got access to the code and we just need to talk to Interplay and GoG...)
Drakensang
Earth 2150
Enemy Engaged: Comanche vs. Hokum (EECH - Source code being looked at...)
Escape Velocity Series
Fallout
Fallout 2
Freespace
Freespace 2 (We've got code- need to get rights for assets for commercial release if possible...)
Grotesque
Hinterland
Hostile Waters: Anteus Rising
HoverRace (Clean up initial port...)
Industry Giant II
Kingpin
Kivi's Underworld
The Maw
Mechanarium
Natural Selection 2
The Path
Project Aftermath
Raptor
Redneck Rampage Series
rFactor
Sins of a Solar Empire
Soldat
A Vampyre Story
Track Mania
Urban Warfare Online
And Yet It Moves
yo Svartalf have you considered non PC titles? I am talking about console titles. It would take a boatload of work making it run on a PC but in many cases you dont get expensive middleware. I am of coarse talking about older titles. These would do very well under mobile platforms. Not to be included but for example the older sonic games would be an instant hit. Cant imagine redoing all of the sound, input ect.
Just 2 cents.
EDIT:::
Sonic CD (which was arguably the best sonic game) was ported to the mac. SEGA is obviously a pushover company :P.
I am talking about console titles. It would take a boatload of work making it run on a PC but in many cases you dont get expensive middleware. I am of coarse talking about older titles. These would do very well under mobile platforms. Not to be included but for example the older sonic games would be an instant hit. Cant imagine redoing all of the sound, input ect.
The biggest drawback is going to be that many of the publishers are going to want big bucks on royalties for the rights to the title.
Of course, that changes a bit over time and if we could get someone with their foot in the door (Someone like one of the senior devs over at Bizarre Games for example...he's porting stuff over from Dreamcast to Pandora/Linux and he's just working towards getting permissions to publish/release the same...) it would work out decently.
Last time anyone looked into that sort of thing they weren't open to much of anything. But that was a couple of years back. I'll check into it here shortly.
Sonic CD (which was arguably the best sonic game) was ported to the mac. SEGA is obviously a pushover company :P.
I believe they ported it themselves to MacOS. I know they also ported it to the PC at one point under their own brand. We'd have to have a bit better visibility market-segment wise for that sort of thing to happen.
- Knights of Honor (developed by Black Sea Studios, now Crytek Black Sea)
Just looking through their forums some of the staff takes active part in the community (like someone named Frujin). Considering their somewhat positive response to open sourcing the game it seems like a linux port could be an even likelier possibility:
The biggest drawback is going to be that many of the publishers are going to want big bucks on royalties for the rights to the title.
Of course, that changes a bit over time and if we could get someone with their foot in the door (Someone like one of the senior devs over at Bizarre Games for example...he's porting stuff over from Dreamcast to Pandora/Linux and he's just working towards getting permissions to publish/release the same...) it would work out decently.
Last time anyone looked into that sort of thing they weren't open to much of anything. But that was a couple of years back. I'll check into it here shortly.
I believe they ported it themselves to MacOS. I know they also ported it to the PC at one point under their own brand. We'd have to have a bit better visibility market-segment wise for that sort of thing to happen.
Speaking of consoles, one time I talked with Erza Dreichbach, the guy who worked on the Sega Saturn version of a game called Powerslave, and he said he was 100% ok with others porting that game commercially to linux, no questions asked. He did mention he only spoke for himself, but he was the lead developer of that game's engine.
Comment