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Godot 4.0 Moves Closer To Release, Early Plans For Post-4.0

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  • Godot 4.0 Moves Closer To Release, Early Plans For Post-4.0

    Phoronix: Godot 4.0 Moves Closer To Release, Early Plans For Post-4.0

    The much anticipated Godot 4.0 open-source game engine continues inching closer to release. When that release is finally out, Godot 4.0.x point releases will likely be coming in quick and some plans for Godot 4.1 are already being discussed...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Big breath of fresh air to see this.

    Godot is the future for a very large amount of multimedia creation for solo to mid team developments. I have very high expectations for it in all sorts of multimedia and interactive products.

    Good luck!

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    • #3
      I'd really like to see either Godot or O3DE to also advance in the field of virtual production.

      Because right now, Epic's Unreal Engine is the undisputed king in this field, which means studios are forced to use Windows for best support, because Linux is considered a third-class citizen for Epic's CEO Tim Sweeney.

      Especially with the (hard) real-time patches about to be mainlined for Linux, using it instead of Windows would become a no-brainer, if there would be a proper application for virtual production to take advantage of it.

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      • #4
        Forgot to add a video to showcase the competition (note that this video is from 2018):

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        • #5
          Originally posted by Linuxxx View Post
          because Linux is considered a third-class citizen for Epic's CEO Tim Sweeney.
          Even worse, it is considered Canada to him. lol

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