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Ryan Gordon On Linux UT3: "still on its way"

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  • #61
    Originally posted by Svartalf View Post
    Heh... His is a game developer's perspective of the game. Developers tend to hold games to a bit higher standard (Their own even if they're honest with themselves... ) and he's holding it to the same standards I am- with me having similar thoughts to his on the matter. It looks "pretty"- but considering that there were vastly more people playing the earlier versions on the servers than with UT3 currently, one wonders if either they tapped out the idea (unlikely) or it's just not as much fun to play as the previous iterations of the concept...
    In fact I did not make this comment from the PoV of an engine or game developer but from the PoV of somebody who grew up with that stuff. In my school time we played a lot during lunch breaks Duke Nukem 3D, Quake ( extension pack including ActionQuake and TeamFortress ) and UT99. So I have a certain 'relationship' with those games. So I based my comment on my view as a gamer in this situation. Engine wise there is not much to complain. The UE3 is a strong and good engine with potential. It's just not what I needed for my project to come true.

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    • #62
      Originally posted by Dragonlord View Post
      In fact I did not make this comment from the PoV of an engine or game developer but from the PoV of somebody who grew up with that stuff. In my school time we played a lot during lunch breaks Duke Nukem 3D, Quake ( extension pack including ActionQuake and TeamFortress ) and UT99. So I have a certain 'relationship' with those games. So I based my comment on my view as a gamer in this situation. Engine wise there is not much to complain. The UE3 is a strong and good engine with potential. It's just not what I needed for my project to come true.
      Point taken. I'll try to not put words in your mouth in the future...

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      • #63
        Places MojoShader can be found in use:
        Unreal Tournament 3 uses MojoShader with its OpenGL renderer.

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        • #64
          Originally posted by FunkyRider View Post
          A well made (including graphics!) RTS
          It's almost here and called 0A.D.

          0 A.D. is a free, open-source, historical Real Time Strategy (RTS) game currently under development by Wildfire Games, a global group of volunteer game developers.


          0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India...


          I'd even say that it's better than any commercial title I've seen up to now. Just check out all the little details they have. The graphics don't have to hide eighter.




          And although UT3 itself is nice, the real opportunities lie within the engine and the modding opportunities it offers.

          Project Stealth anyone?

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          • #65
            Originally posted by L33F3R View Post
            sure, if you like deathmatch every day for the rest of your life. We seriously need some creativity in FOSS games.

            UT3 brings some little things to the table. It essentially remains to be a deathmatch game tho.
            Totally agree, and that was my point, there's a zillion possibilities out there for really interesting games but violence is "cool" to some which is one reason why 3D shooters unfortunately get more attention. Don't worry though, that market is over-saturated so you'll see more creative stuff like World of Goo, it'll just take time. ^^

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            • #66
              Originally posted by Yfrwlf View Post
              Totally agree, and that was my point, there's a zillion possibilities out there for really interesting games but violence is "cool" to some which is one reason why 3D shooters unfortunately get more attention. Don't worry though, that market is over-saturated so you'll see more creative stuff like World of Goo, it'll just take time. ^^
              Agreed. We also need some good driving simulator. What about asking Sony about porting Gran Turismo to linux ?
              After all, the PS3 is not so far of being a linux box, that should be easy...
              Ok, Gran Turismo on PC Linux, I'll be dead before it's even imagined by Sony, but a good driving simulator would be really cool...

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              • #67
                Though not FOSS, have a look at what S2games have done, not your normal FPS/DM. The current release is Savage 2, FPS/RTS. They are also in closed beta of their new title, Heroes of Newerth.

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                • #68
                  Originally posted by Fixxer_Linux View Post
                  Ok, Gran Turismo on PC Linux, I'll be dead before it's even imagined by Sony, but a good driving simulator would be really cool...
                  Gran turismo was cool for 2 things.

                  - RPG elements
                  - Realism

                  I dont want to play another unrealistic: race your 2 million dollar car over highways in LA. Gran Turismo was cool because you had a goal to fight for and you needed real skill to get to it; but it applied a realistic element. You dont get born with a racecar! My first car was a used Mazda 323 for heavens sakes.

                  What would be nice to see is a truly multiplatform title similar to this. Perhaps a subscription based MMO (8 player max per race obviously). One that would evolve with the time, like buying someone's used car (similar to GT 1 and 2) or new cars coming out.

                  By no means an easy feat. But certainly an idea lots of people would go balls over. Dont expect sony to flop to linux. remember what happened to eve online. They sold a few copies and decided to screw everyone over. That said, the client was crap to begin with.

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                  • #69
                    What is especially cool with GT is the realism of simulation (car models and physics), except that car movements are stopped when it comes to and dire end, like returning the car. However, this probably could be adjusted as soon as the community will get the GT1/2/3/4/5 code source.
                    There is too often race simulator that doesn't get the physics to high levels (especially the NFS series), which are therefore more arcads games than simulators.

                    I think torcs would be a simulator. But it really lacks top AAA workart.

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                    • #70
                      Something like Live for Speed? But they don't seem very interested in ports... http://www.lfs.net/?page=faq&search=linux&id=48

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