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Godot 4.0 Adds Variable Rate Shading, Shader Preprocessor Support

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  • Godot 4.0 Adds Variable Rate Shading, Shader Preprocessor Support

    Phoronix: Godot 4.0 Adds Variable Rate Shading, Shader Preprocessor Support

    The Godot open-source game engine developers announced on Thursday that next week will mark the Godot 4.0 feature freeze as they prepare to ship the Godot 4.0 Beta 1 in September. But ahead of that feature freeze, Godot 4.0 Alpha 13 was released on Thursday afternoon with yet more feature work -- including variable rate shading and other renderer improvements...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Godot 4 looks really promising.

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