Originally posted by L33F3R
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According to iD, Quake Live for Linux/MacOS are "Top Priority"...
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Originally posted by Dragonlord View PostSo using a plugin in a browser alone is a trouble-maker for getting on Linux.
Might just as well make it a stand-alone binary then.
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Originally posted by curaga View PostPardon, but isn't it possible for Java to have hardware-accelerated OpenGL?
I've seen 3d engines written in Java around; but maybe there's a difference in running as an applet in a browser vs on the full java stack?
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Originally posted by xav1r View PostYou'll get used to out of the blue attacks from leilei. Trust me.
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Originally posted by xav1r View PostBut java is slow, and , all around crap. I think its only used in mobile phone games.
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Originally posted by Dragonlord View PostActive-X is a plugin architecture but in the end it's nothing else but a plugin for a browser, aka IE in this case. The main problem is to have a plugin in the first place. It doesn't matter if it's Active-X or NSPlugin or whatever. The problem is that plugins in general for Windows are not compatible with Linux and Linux only Firefox and Mozilla really use the NSPlugin architecture. And even this architecture is ground for many problems since it's more hacked together than working ( I just say Java 64-bit drama ). So using a plugin in a browser alone is a trouble-maker for getting on Linux.
thx a bunch
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