as far as i understand this doesnt need an nvidia gpu, meaning you might get away with getting DLSS and such running on amd. but i dont have one at hands to test
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Originally posted by gulafaran2 View Postas far as i understand this doesnt need an nvidia gpu, meaning you might get away with getting DLSS and such running on amd. but i dont have one at hands to test
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The Quake2 RT with AMD vs NVIDIA kind of highlight open-source limitations when it comes to bleeding edge features. Lets hope the gap can be shrunk so AMD/Intel users can enjoy content with Ray Tracing and such (there is quite allot about's now with varying degrees of RT).
I know RT is kind of pointless in crazy fast paced games, but in other games, even stuff like The Ascent, it can be pretty cool addition.
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Originally posted by gulafaran2 View Postas far as i understand this doesnt need an nvidia gpu, meaning you might get away with getting DLSS and such running on amd. but i dont have one at hands to test
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Originally posted by Linuxxx View Post
So, curiosity just got to me and therefore I have to ask, since you have been mentioning this for quite some time now:
Why on earth do you need to encode your videos in YUV444?
Pretty much all the videos I watch are encoded as yuv420p, and with the right mpv.conf, they still look really watchable on my HDTV.
(And yes, that absolutely includes MPEG-1 240p videos encoded in the '90s!)
AMD has chosen to provide a more basic hardware encoding feature in order to save money and it's probably good enough for 99% of people. But for people who care about such things, NVidia or Intel are definitely better options.
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Originally posted by avem View Post
This most definitely needs an NVIDIA GPU because otherwise you're talking about a massive performance penalty. RTX 20/30 have dedicated cores to accelerate RTRT/BHV and DLSS. AMD uses shaders to run RTRT but that results in a far worse performance.
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