Originally posted by leipero
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The rest is about letting the defaults match the convention established by other games of the genre. (Standard practice for UI/UX design. Make it as configurable as you want, but let the defaults match the platform or genre convention so new arrivals can sit down and find something as familiar as possible.)
To put it another way, you don't want potential new users struggling to get familiar with the controls when they should be forming a first impression of the content.
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