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vkOpenArena: The ioquake3-Powered OpenArena Game Gets Ported To Vulkan

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  • vkOpenArena: The ioquake3-Powered OpenArena Game Gets Ported To Vulkan

    Phoronix: vkOpenArena: The ioquake3-Powered OpenArena Game Gets Ported To Vulkan

    OpenArena, one of the most well known open-source games built atop the ioquake3 engine of what started out as id Tech 3, has now seen an independent port to the Vulkan graphics API...

    http://www.phoronix.com/scan.php?pag...px=vkOpenArena

  • #2
    hope Unvanquished gets vulkan support
    btw would it be better if that game was ported ioquake 3 from its quake 3 derived engine ?

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    • #3
      "vkOpenArena: The ioquake3-Powered OpenArena Game Gets Ported To Vulkan"
      Becouse we need the performance? :-)

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      • #4
        Nice work! I'm always happy to see these Vulkan ports for old games! Will test this as soon as possible :-)

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        • #5
          Originally posted by Etherman View Post
          "vkOpenArena: The ioquake3-Powered OpenArena Game Gets Ported To Vulkan"
          Becouse we need the performance? :-)
          better performance is always a plus for reinforcement learning research
          Last edited by GunpowaderGuy; 03-23-2019, 10:25 AM.

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          • #6
            I don't understand this sentence:

            "Independent developer Sui Jingfeng has been working on vkOpenArena as a port of the OpenArena engine over to using the Vulkan graphics API rather than Vulkan. "

            Using the Vulkan graphics API rather than Vulkan? What does this mean?

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            • #7
              Michael tildearrow typo:

              vkOpenArena as a port of the OpenArena engine over to using the Vulkan graphics API rather than OpenGL

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              • #8
                Originally posted by Etherman View Post
                Because we need the performance?
                No. From the GitHub page:
                I am naive programmer, this repository is mainly for myself learning Vulkan and Quake3's engine. I actually haven't the ability to maintain it as lacking documents about Q3 and lacking knowledge about game graphics. I am learning by modification, however, only to find that I introduce bugs and mess the code up. So, Any documents, instructions, advices would be appreciated.

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                • #9
                  Independent developer Sui Jingfeng has been working on vkOpenArena as a port of the OpenArena engine over to using the Vulkan graphics API rather than Vulkan.
                  Using Vulkan rather than Vulkan, huh? Cool story.

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