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Wine 3.6 Brings A GLSL-Based Blitter, HiDPI Work

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  • Wine 3.6 Brings A GLSL-Based Blitter, HiDPI Work

    Phoronix: Wine 3.6 Brings A GLSL-Based Blitter, HiDPI Work

    Wine 3.6 is now the latest bi-weekly test release for what will eventually become Wine 4.0 stable around the start of 2019...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    In this wine version 1d textures are supported, various games stay affected



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    • #3
      What does the GLSL blitter have that glBlitFramebuffer doesn't?

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      • #4
        Originally posted by marek View Post
        What does the GLSL blitter have that glBlitFramebuffer doesn't?
        What a nice question! The patchset have neither cover-letter, nor explanation, nor even a r-b — but somehow got committed.

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        • #5
          Originally posted by marek View Post
          What does the GLSL blitter have that glBlitFramebuffer doesn't?
          If I had to guess it would be because glBlitFramebuffer is OpenGL 4 while they need to take Macs into account that only do 3.3. It would be good to use glBlitFramebuffer when available of course.

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          • #6
            Originally posted by RemcoL View Post

            If I had to guess it would be because glBlitFramebuffer is OpenGL 4 while they need to take Macs into account that only do 3.3. It would be good to use glBlitFramebuffer when available of course.
            glBlitFramebuffer is OpenGL 3.0, and ARB_framebuffer_object (also exposing glBlitFramebuffer) is available on GL 2.x and 1.x Mesa drivers.

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            • #7
              Where i can check Wine for Android progress? Because where almost nothing is working, so generic Wine changelog is not usefull..

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