Announcement

Collapse
No announcement yet.

Wine 3.6 Brings A GLSL-Based Blitter, HiDPI Work

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Wine 3.6 Brings A GLSL-Based Blitter, HiDPI Work

    Phoronix: Wine 3.6 Brings A GLSL-Based Blitter, HiDPI Work

    Wine 3.6 is now the latest bi-weekly test release for what will eventually become Wine 4.0 stable around the start of 2019...

    http://www.phoronix.com/scan.php?pag...e-3.6-Released

  • #2
    In this wine version 1d textures are supported, various games stay affected



    Comment


    • #3
      What does the GLSL blitter have that glBlitFramebuffer doesn't?

      Comment


      • #4
        Originally posted by marek View Post
        What does the GLSL blitter have that glBlitFramebuffer doesn't?
        What a nice question! The patchset have neither cover-letter, nor explanation, nor even a r-b — but somehow got committed.

        Comment


        • #5
          Originally posted by marek View Post
          What does the GLSL blitter have that glBlitFramebuffer doesn't?
          If I had to guess it would be because glBlitFramebuffer is OpenGL 4 while they need to take Macs into account that only do 3.3. It would be good to use glBlitFramebuffer when available of course.

          Comment


          • #6
            Originally posted by RemcoL View Post

            If I had to guess it would be because glBlitFramebuffer is OpenGL 4 while they need to take Macs into account that only do 3.3. It would be good to use glBlitFramebuffer when available of course.
            glBlitFramebuffer is OpenGL 3.0, and ARB_framebuffer_object (also exposing glBlitFramebuffer) is available on GL 2.x and 1.x Mesa drivers.

            Comment


            • #7
              Where i can check Wine for Android progress? Because where almost nothing is working, so generic Wine changelog is not usefull..

              Comment

              Working...
              X