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Wine 3.6 Brings A GLSL-Based Blitter, HiDPI Work
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Where i can check Wine for Android progress? Because where almost nothing is working, so generic Wine changelog is not usefull..
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Originally posted by RemcoL View Post
If I had to guess it would be because glBlitFramebuffer is OpenGL 4 while they need to take Macs into account that only do 3.3. It would be good to use glBlitFramebuffer when available of course.
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Originally posted by marek View PostWhat does the GLSL blitter have that glBlitFramebuffer doesn't?
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Originally posted by marek View PostWhat does the GLSL blitter have that glBlitFramebuffer doesn't?
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What does the GLSL blitter have that glBlitFramebuffer doesn't?
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Wine 3.6 Brings A GLSL-Based Blitter, HiDPI Work
Phoronix: Wine 3.6 Brings A GLSL-Based Blitter, HiDPI Work
Wine 3.6 is now the latest bi-weekly test release for what will eventually become Wine 4.0 stable around the start of 2019...
http://www.phoronix.com/scan.php?pag...e-3.6-ReleasedTags: None
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