Originally posted by phoronix
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Wine 4.6 To Support A Shared Wine-Mono, Reducing Disk Space & Other Benefits
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Allot of the custom tweaks can be made with config files that proton and dxvk support on a per game need and not actually require custom wine prefixes for each game.
The reason people used a prefix per game was because some of the windows resources like xact/dotnet/etc would cause some games to not work. However with the advances being made most games are playing just fine with that stuff even if their not using it. Plus FAudio/mono are shaping up.
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Originally posted by theriddick View PostI generally only use a new prefix if something doesn't work in a pre-existing one. However I know proton generates a prefix per game, even thought each prefix has exact same setup.
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I generally only use a new prefix if something doesn't work in a pre-existing one. However I know proton generates a prefix per game, even thought each prefix has exact same setup.
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Wine 4.6 To Support A Shared Wine-Mono, Reducing Disk Space & Other Benefits
Phoronix: Wine 4.6 To Support A Shared Wine-Mono, Reducing Disk Space & Other Benefits
Beginning with next week's Wine 4.6 development release, this program for running Windows games/applications on Linux/macOS will now support a shared Wine-Mono installation rather than requiring this open-source .NET implementation to be installed per-prefix. The benefit of this change is reducing the disk space if you keep around multiple Wine prefixes and likely a speedier creation of new prefixes...
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