I'm sad to see them dump Unity-2D so quickly. I found Unity-2D using Compiz instead of Metacity was a slick and speedy Desktop Environment that ran circles around Unity-3D, at least in my experience on integrated graphics. i'm amazed Canonical is willing to accept a significant drop in system performance for what amounts to a menu integrated with a launcher. Without the ability to use Unity-2D, i'll be forced to use another distro and I would bet I'm not the only one who'll be jumping ship.
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Unity 2D To Go Away In Ubuntu 12.10
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Originally posted by jakubo View PostHow about multimonitor setups?
I have encountered a 2048x2048 pixel limit on my i945 powered laptop for 3d acceleration, which forced me to use unity 2d when having a second monitor attached.
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I'm tired of this push-to-3d nonsense. It doesn't improve the user experience, it just adds worthless eye candy.
The fake-3d-on-cpu drivers are WORTHLESS, not because they can't come up with the same numbers in the end, but because they eat CPU for breakfast! Yeah, a multi-core destop rig can run this on CPU without much effect, but guess what? Any multi-core desktop rig HAS WORKING 3D OPENGL DRIVERS!!!! Try running gnome-shell on any atom Zxxx, i.e., THE ONLY ONES WITHOUT 3D DRIVERS!!!! Instead of a happy experience with low intensity 2d, it eats up 80% of your CPU just to draw the screen bloat!!!!
And of course, when you do run it on something with working 3D drivers, its just bloated crawl and crash prone trash!
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Originally posted by russofris View PostMichael,
We know you're capable of words with greater depth and less ambiguity than "good" and "bad". You might want to invest a larger portion of your time writing your articles. Here's an example of a 5 minute investment in that line:
Not only did I avoid the words "good" and "bad", I correctly avoided the missing "is" in the second half of your sentence. I still fail, because I didn't take the time to remove the first instance of "to be/is". After reading my version, the reader is reminded of what LLVMPIPE is, that only 3D game performance is insufficient, and that the composited desktops need to be OpenGL accelerated for LLVMPIPE to come into play. Yes, writing is hard. It gets easier as you do more of it, it comes out better when you spend a couple minutes figuring out what you're trying to say.
Asking from my own experience, have you considered an editor?
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Originally posted by Michael View PostSure, are you interested in financing or contributing then?
Contributing, possibly. I'm really not a good editorial author or editor. I've authored a few white papers and help files that I'm proud of, but they're probably not all that exceptional.
How would you envision the contribution workflow operating? You would write an article, place it in a wiki-esque staging area for a predetermined duration where editors could suggest edits, then publish it to the public area when you're content with it? Lock down the duration so that "breaking" news cannot be bureaucratically delayed for too long?
I've never worked in media, so bear with me and we'll see if there's something of value that I (or others) can add.
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Originally posted by siride View PostI agree with everything you say except the statement about the missing "is". It's either a case of ellipsis, or a situation where we should analyze the conjunction "but" as governing the two verb complements instead of two entire clauses.
Tech writing 101. After you write the first draft, go through your writing and remove all forms of "to be".
The Lazy Fox is Jumping
The Lazy Fox Jumps
The processor does not perform well.
The processor underperforms.
While this may not produce perfect results every time, it gets you thinking about the verbiage, and often leads to better technical writing.
For grammar and formatting, I typically borrow from UCSC or some other institution, depending on the audience.
Again, I'm not claiming to be a superior writer than anyone here, I just think the articles could use some polish. To use a metaphor: I might not know how to spell diarea, but I know when I've got it.
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Originally posted by droidhacker View PostI'm tired of this push-to-3d nonsense. It doesn't improve the user experience, it just adds worthless eye candy.
Originally posted by droidhacker View PostThe fake-3d-on-cpu drivers are WORTHLESS.
Originally posted by droidhacker View PostAny multi-core desktop rig HAS WORKING 3D OPENGL DRIVERS!!!!
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Originally posted by droidhacker View PostI'm tired of this push-to-3d nonsense. It doesn't improve the user experience, it just adds worthless eye candy.
The fake-3d-on-cpu drivers are WORTHLESS, not because they can't come up with the same numbers in the end, but because they eat CPU for breakfast! Yeah, a multi-core destop rig can run this on CPU without much effect, but guess what? Any multi-core desktop rig HAS WORKING 3D OPENGL DRIVERS!!!! Try running gnome-shell on any atom Zxxx, i.e., THE ONLY ONES WITHOUT 3D DRIVERS!!!! Instead of a happy experience with low intensity 2d, it eats up 80% of your CPU just to draw the screen bloat!!!!
To give you a practical example: My oldest laptop has a P4 2GHz processor (without hyperthreading, not that it would matter) and SiS650 graphics. There was never any 3D support in Linux for this SiS graphics, even EXA crashes lately (not that much of EXA is supported, only solid and copy hooks), so I'm using shadowfb. If anyone expects llvmpipe'd Unity to run on this thing, I can only laugh. Laugh hard. Really, seeing llvmpipe as a solution is nonsense. But with a classic non-composited environment (openbox in my case), the machine can still be used very well for common tasks of web browsing, music, videos (the sis driver supports the card's hardware overlay with Xv), writing documents.Last edited by Gusar; 09 May 2012, 11:11 AM.
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