SDL Lands Initial Support For OpenGL KHR_no_error

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  • phoronix
    Administrator
    • Jan 2007
    • 67190

    SDL Lands Initial Support For OpenGL KHR_no_error

    Phoronix: SDL Lands Initial Support For OpenGL KHR_no_error

    The Simple DirectMedia Library (SDL) now has initial support for the KHR_no_error extension that was included in this summer's release of OpenGL 4.6...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
  • jf33
    Senior Member
    • Sep 2015
    • 174

    #2
    Originally posted by phoronix
    via the MESA_NO_ERROR=1 extension
    MESA_NO_ERROR is not an extension. It's an environment variable.

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    • Michael
      Phoronix
      • Jun 2006
      • 14296

      #3
      Originally posted by jf33 View Post
      MESA_NO_ERROR is not an extension. It's an environment variable.
      Yep, typo. Fixed, thanks.
      Michael Larabel
      https://www.michaellarabel.com/

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      • emblemparade
        Senior Member
        • Jan 2014
        • 404

        #4
        It's nice that SDL has built-in OpenGL bindings, but you do not have to use them even when using SDL. Indeed, lapses like this (many missing extension) have always made it a not-so-attractive option. I use SDL a lot, but generate my OpenGL bindings elsewhere.

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        • VikingGe
          Senior Member
          • Nov 2015
          • 371

          #5
          Originally posted by emblemparade View Post
          I use SDL a lot, but generate my OpenGL bindings elsewhere.
          Not sure what you mean by "OpenGL bindings", but this particular extension is related to context creation, it does not add any new functions to OpenGL.

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          • Kraut
            Phoronix Member
            • Jan 2013
            • 84

            #6
            He is talking about all the function definitions for OpenGL. And SDL only has a very limited set of them so you end up using some other OpenGL library anyway to fulfill that role. But SDL at last is nice to create GL contexts and get GL function pointers without having to care about the platform.

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