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SDL Lands Initial Support For OpenGL KHR_no_error

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  • Kraut
    replied
    He is talking about all the function definitions for OpenGL. And SDL only has a very limited set of them so you end up using some other OpenGL library anyway to fulfill that role. But SDL at last is nice to create GL contexts and get GL function pointers without having to care about the platform.

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  • VikingGe
    replied
    Originally posted by emblemparade View Post
    I use SDL a lot, but generate my OpenGL bindings elsewhere.
    Not sure what you mean by "OpenGL bindings", but this particular extension is related to context creation, it does not add any new functions to OpenGL.

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  • emblemparade
    replied
    It's nice that SDL has built-in OpenGL bindings, but you do not have to use them even when using SDL. Indeed, lapses like this (many missing extension) have always made it a not-so-attractive option. I use SDL a lot, but generate my OpenGL bindings elsewhere.

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  • Michael
    replied
    Originally posted by jf33 View Post
    MESA_NO_ERROR is not an extension. It's an environment variable.
    Yep, typo. Fixed, thanks.

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  • jf33
    replied
    Originally posted by phoronix
    via the MESA_NO_ERROR=1 extension
    MESA_NO_ERROR is not an extension. It's an environment variable.

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  • phoronix
    started a topic SDL Lands Initial Support For OpenGL KHR_no_error

    SDL Lands Initial Support For OpenGL KHR_no_error

    Phoronix: SDL Lands Initial Support For OpenGL KHR_no_error

    The Simple DirectMedia Library (SDL) now has initial support for the KHR_no_error extension that was included in this summer's release of OpenGL 4.6...

    http://www.phoronix.com/scan.php?pag...L-KHR_no_error
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