SDL Lands Initial Support For OpenGL KHR_no_error
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He is talking about all the function definitions for OpenGL. And SDL only has a very limited set of them so you end up using some other OpenGL library anyway to fulfill that role. But SDL at last is nice to create GL contexts and get GL function pointers without having to care about the platform.
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It's nice that SDL has built-in OpenGL bindings, but you do not have to use them even when using SDL. Indeed, lapses like this (many missing extension) have always made it a not-so-attractive option. I use SDL a lot, but generate my OpenGL bindings elsewhere.
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Originally posted by phoronixvia the MESA_NO_ERROR=1 extension
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SDL Lands Initial Support For OpenGL KHR_no_error
Phoronix: SDL Lands Initial Support For OpenGL KHR_no_error
The Simple DirectMedia Library (SDL) now has initial support for the KHR_no_error extension that was included in this summer's release of OpenGL 4.6...
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