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Wine Staging Adds NVIDIA CUDA & GPU PhysX Support

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  • #21
    Originally posted by GreatEmerald View Post
    How about every game that uses PhysX?
    That's possible, I didn't consider that. However, I don't know how PhysX is working internally. But even such a game wouldn't use CUDA as a replacement of d3d.

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    • #22
      All of you opinion is invalidated because the people doing the maintenance of it out of tree can work on it and other things in tree.

      Never said it was a conspiracy, but your blind acceptance of non-nonsensical reasoning is stupid in systemd threads, and it's not any less stupid here.

      Originally posted by Gusar View Post
      Needing to test every change against two codepaths instead of one lowers maintenance burden? Needing to inquire with each bug report which codepath the user was using (maybe the reporter will include this info in the initial report, but everyone who's even a little bit familiar with bug tracking will know many reports won't contain this info) lowers maintenance burden? Having to deal with bugs that only happen with Nine but not with wined3d lowers maintenance burden? Wine devs needing to take time away from their current work to familiarize themselves with the Nine code lowers maintenance burden?

      Here we go with the conspiracy theories. They're stupid in systemd threads, they're not any less stupid here.

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