Originally posted by gedgon
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Ubuntu Developer Still Pursuing Triple Buffering, Deep Color For GNOME
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Last edited by Alexmitter; 13 July 2021, 03:09 AM.
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Originally posted by Alexmitter View PostI still believe this driver issue should be properly fixed in the driver.
The whole issue is quite easy. Gnome renders new frames only when needed, aka when something changes on screen. Now you did not do anything for some seconds and the Intel GPU goes into its low clock mode. Then you open the activities and the GPU still being in low clock mode does not render the animation fluently.
What Daniel is doing is to raise the GPU usage a little via the triple buffering causing it to not go down so far with its clock. Its a workaround, nothing more.
In order to fix it properly, it would probably require a new kernel-level "hinting system" for telling the GPU that "soon you need to work harder, so get your clocks up *now*"... but I am not sure if this would still work given that it would have to happen in a couple milliseconds before the same problem of dropped frames became obvious. (Still isn't a driver issue because there is no kernel API to hook into as of now.)
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Originally posted by Mario Junior View PostThis guy needs fix this shi* file manager called "nautilus", because these lazy gnome developers team can't do it.
2021 and Nautilus still using single thread process to generate thumbnails!
So unless you want nautilus to crash ** every time you try to do two things at once with it, you'd better hope the gnome devs KEEP being too lazy to try to improve it.
(** Or worse, silently intermix the data of the files you're copying, etc etc)Last edited by arQon; 13 July 2021, 08:30 PM.
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Originally posted by uid313 View PostI would also like to see support macros like writing macro scripts, like AutoHotkey, have things like key bindings and binding mouse buttons to keys on the keyboard.
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Originally posted by Artim View Postvulkan support seems to be a work in progress, but VRR might never arrive, at least outside propietary drivers. It's a feature of HDMI 2.1 and the consortium behind it forbids publishing it's specifications, which in turn means that open source drivers can pretty much not use it at all.
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Originally posted by pal666 View Posti doubt gnome will have to do something hdmi-specific. i.e. you should interpret vrr here as generic term(freesync) rather than hdmi spec
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Originally posted by gedgon View Post
That must have been a long time ago. No issues here whatsoever.
The problem is I test allot of games via proton and get all sorts of obscure graphical and crash bugs so adding 30bit depth on top of that is asking for trouble.
I really wish it was 100% rock solid no problems what so ever, but past recent experience says no! I'll enable sometime soon to test out but I have very little faith in it not causing problems.
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