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Blend2D Reaches Beta As High Performance 2D Vector Graphics Engine

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  • Blend2D Reaches Beta As High Performance 2D Vector Graphics Engine

    Phoronix: Blend2D Reaches Beta As High Performance 2D Vector Graphics Engine

    Blend2D is a a cross-platform C++ vector graphics library aiming to compete with the likes of Cairo...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Typo:

    Originally posted by phoronix View Post
    Blend2D is a a cross-platform C++ vector graphics library

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    • #3
      Good news, I heard Cairo is a major bottleneck for Inkscape. Hopefully they can use this.

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      • #4
        Looking at the project site and the repo, this project looks fantastic.

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        • #5
          Good thing it's not written in Rust.

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          • #6
            Originally posted by Weasel View Post
            Good thing it's not written in Rust.
            No, no, horrible thing, rust everything. All the things!

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            • #7
              What's happened with SKIA, it hadn't to be the successor of Cairo as well???

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              • #8
                Originally posted by phoronix View Post
                Phoronix: Blend2D Reaches Beta As High Performance 2D Vector Graphics Engine

                Blend2D is a a cross-platform C++ vector graphics library aiming to compete with the likes of Cairo...
                Cross-platform but limited to x86 which might limit competition with other libs

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                • #9
                  Originally posted by Weasel View Post
                  Good thing it's not written in Rust.
                  If it was we wouldn't have this issue:
                  Blend2D has now reached beta but there still is a lot to be worked on including multi-threaded rendering, async rendering
                  I wouldn't write an app in Rust but if it had to be multi-threaded from the ground up I'd certainly try doing it in Rust as it does an amazing job (like no other systems language) at telling you you're doing something wrong with your threads and data.

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                  • #10
                    Originally posted by ldesnogu View Post
                    Cross-platform but limited to x86 which might limit competition with other libs
                    If it's true that it's limited to x86 and no plans to fix it asap then it can't compete with the likes of Cairo and won't ever be adopted by Qt or whatnot.

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