Announcement

Collapse
No announcement yet.

Sony's PlayStation 4 Is Running Modified FreeBSD 9

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Luke_Wolf
    replied
    Originally posted by Vim_User View Post
    The PS3 emulator is only able to play a few homebrew titles at very low FPS, the XBox360 emulator is a fake. Try to get GranTurismo 4 running with PCSX2 (PS2 emulator) and tell me if you can get that to work properly (I really want to know, I spent hours on that). Hell, we have not even a proper emulator for the first XBox, and it was based on PC hardware also. You know why? Because the authors of the few emulators that started back in the days say that it is to difficult to get this working. Now go figure how this will work out with the PS4.
    I never said it would be easy, in fact quite the opposite, however just because the XBox was based off of PC hardware doesn't mean that all PC hardware based Consoles are impossible to emulate, just that apparently it wasn't worth the effort for the developers of the Xbox emulators to continue and that an XBox360 emulator hasn't been worth the effort yet, and looking at The Emulator Zone for the actual story on the PS3 emulator it's in progress it just needs a lot more time for the software to develop.

    I might look into Gran Turismo 4 but I'm not really that big into racing games.
    Last edited by Luke_Wolf; 24 June 2013, 04:52 PM.

    Leave a comment:


  • log0
    replied
    Originally posted by Vim_User View Post
    The PS3 emulator is only able to play a few homebrew titles at very low FPS, the XBox360 emulator is a fake. Try to get GranTurismo 4 running with PCSX2 (PS2 emulator) and tell me if you can get that to work properly (I really want to know, I spent hours on that). Hell, we have not even a proper emulator for the first XBox, and it was based on PC hardware also. You know why? Because the authors of the few emulators that started back in the days say that it is to difficult to get this working. Now go figure how this will work out with the PS4.
    I guess you mean this ps3 emu http://code.google.com/p/rpcs3/ ? Wondering how far they are, especially with that cell stuff?

    Leave a comment:


  • Vim_User
    replied
    Originally posted by Luke_Wolf View Post
    You do know about these things called emulators and emulation layers right? and the fact that they even have it for the current generation of consoles right? Here's for the Wii http://www.dolphin-emulator.com/ here's for the PS3 http://playstation3emulator.net/ and here's for the XBox360 http://xbox360emulator.net/ (latter two I haven't used personally but was just using google to find). And you know that while you're going to have similar OS issues that the current gen consoles the hardware emulation is going to become a lot simpler right?
    The PS3 emulator is only able to play a few homebrew titles at very low FPS, the XBox360 emulator is a fake. Try to get GranTurismo 4 running with PCSX2 (PS2 emulator) and tell me if you can get that to work properly (I really want to know, I spent hours on that). Hell, we have not even a proper emulator for the first XBox, and it was based on PC hardware also. You know why? Because the authors of the few emulators that started back in the days say that it is to difficult to get this working. Now go figure how this will work out with the PS4.

    Leave a comment:


  • log0
    replied
    Originally posted by Luke_Wolf View Post
    You do know about these things called emulators and emulation layers right? and the fact that they even have it for the current generation of consoles right? Here's for the Wii http://www.dolphin-emulator.com/ here's for the PS3 http://playstation3emulator.net/ and here's for the XBox360 http://xbox360emulator.net/ (latter two I haven't used personally but was just using google to find). And you know that while you're going to have similar OS issues that the current gen consoles the hardware emulation is going to become a lot simpler right?
    The PS3 and 360 emu links are scam (trojans in the worst case). I don't think there will be emulators for them any time soon. PS2 and Wii have got decent emulators though.

    Leave a comment:


  • johnc
    replied
    Originally posted by yogi_berra View Post
    If you click your heels together and say that three times you and Toto may actually be correct. Until then your market share is still too small to give a shit about.
    Agreed. That was a pretty nice rant on his behalf but likely not very accurate.

    Leave a comment:


  • yogi_berra
    replied
    Originally posted by gamerk2 View Post
    OpenGL is the PRIMARY reason why developers do not port their titles to Linux.
    If you click your heels together and say that three times you and Toto may actually be correct. Until then your market share is still too small to give a shit about.

    Leave a comment:


  • Luke_Wolf
    replied
    Originally posted by gamerk2 View Post
    You DO know there's going to be a couple dozen layers of Sony system level API's that no OS other then whats on the PS4 is going to have a clue about, right? Or the fact devs WILL use *cute* optimizations because there's only one hardware spec?

    So no, you aren't going to be able to pop in a PS4 disc and run it on a PC.
    You do know about these things called emulators and emulation layers right? and the fact that they even have it for the current generation of consoles right? Here's for the Wii http://www.dolphin-emulator.com/ here's for the PS3 http://playstation3emulator.net/ and here's for the XBox360 http://xbox360emulator.net/ (latter two I haven't used personally but was just using google to find). And you know that while you're going to have similar OS issues that the current gen consoles the hardware emulation is going to become a lot simpler right?

    Leave a comment:


  • gamerk2
    replied
    Originally posted by TAXI View Post
    Don't forget that "porting" to OpenGL means using the togl library, which translates DirectX to OpenGL on the fly (the game still thinks it's talking to a DirectX device). This translation layer should in theory slow things down, but the opposite is the case. That alone speaks for the efficiency of OpenGL.
    I'm sure the OS had NOTHING to do with it. Or the drivers. Or the features that OGL doesn't support that likely freed up significant GPU time.

    EDIT

    Also worth noting is AMD's historically poor support of OGL; every time a major OGL title gets released on Windows (Doom 3/Rage come to mind), AMD cards ALWAYS get hit by significant performance issues. The fact the Windows OGL driver is very substandard could also be coming into play as well.
    Last edited by gamerk2; 24 June 2013, 03:47 PM.

    Leave a comment:


  • gamerk2
    replied
    Originally posted by axero View Post
    The fact is that Valve ported Left4Dead to Linux using OpenGL and the result was that the frame rate was about 10-20% higher than when booting onto Windows and using D3D on the very same machine. That was a fact in spite of the poorly written GPU drivers for Linux and despite how "unoptimized" OpenGL is. So just imagine how things would be if people really started working on the optimization bits on the Linux system and started optimizing the drivers. I'd say Windows and D3D would be smoked big time and I think Microsoft people know it which is why they put so much effort into spreading their FUD.
    The performance argument is irrelevent. The issue is one of DEVELOPMENT. Developing in OGL is a PITA, as described back on page 6. OpenGL is the PRIMARY reason why developers do not port their titles to Linux.

    Also remember Value is a special case: Their Source engine was origonally written in OGL, with DirectX being added in later. So Value, more then any other company, was in position to make a move back to OGL because the engine ALREADY SUPPORTED IT. And prehaps its no shock, the OGL native titles were the first to be ported over, while the titles that released only with a D3D9 renderer (TF2, LFD/LFD2) were the last titles brought over?

    Maybe if people would stop cuddling obviously broken API's (make no mistake: OGL is functionally broken in design) Linux would be more attractive to develop for? But people like you are the primary reasons the entire open-source community is ignored by 95% of the marketplace.

    Leave a comment:


  • gamerk2
    replied
    Originally posted by Luke_Wolf View Post
    Well you're going to need a modern upper midrange machine or better (preferably 8 cores and a GPU > 2TFLOPS) and you need to figure out just what changes sony made to their distribution of FreeBSD including whatever display server they're using (Probably not X.Org but their own thing) and port those over to Ubuntu and install the FreeBSD variants of various libraries and then you might be able to run them...
    You DO know there's going to be a couple dozen layers of Sony system level API's that no OS other then whats on the PS4 is going to have a clue about, right? Or the fact devs WILL use *cute* optimizations because there's only one hardware spec?

    So no, you aren't going to be able to pop in a PS4 disc and run it on a PC.

    Leave a comment:

Working...
X