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Sony's PlayStation 4 Is Running Modified FreeBSD 9

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  • sbergman27
    replied
    Originally posted by brosis View Post
    But can FreeBSD run on Playstation or any of its software? Any *freedoms* left after Sony facelifting? Would also be interesting if at least Sony contributed anything back?..
    The license says "Do whatever you want with this. You don't have to give back, or even allow the original code base to run on your hardware." If you find the result unsatisfactory, it may be time to re-evaluate your stance on license.

    Leave a comment:


  • gamerk2
    replied
    Originally posted by shadowriver View Post
    Playstation 3 and Vita use libgcm not OpenGL and PS4 is expected to have same APIs.
    libgcm is preferred due to being able to send over a raw command buffer to the GPU, which is great for performance. Hellish to code though, so you typically see a mix of libgcm/PSGL. Most libgcm usage is probably within the game engine, rather then the games graphical backend.

    There no really need for Direct3D, MS marketing made people think that is something that makes things better and everything using it.... where only Windows and Xbox using it
    D3D is a better API then OGL is. There's a reason why people stopped using OGL after all...

    Leave a comment:


  • Rallos Zek
    replied
    Originally posted by Massa View Post
    Sony has once again confirmed they're using FreeBSD:
    No they haven't. There has been no proof of what OS ps4 is running.

    Leave a comment:


  • mike4
    replied
    So PS4 won't run any DX games?

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  • Sergio
    replied
    Originally posted by tron_ston
    Wong, all wrong.

    FreeBSD is not lean.
    FreeBSD is not efficient.
    UFS is as slow as the most obese man in the world climbing Mt Everest.
    ZFS is FAR SLOWER then BTRFS.

    If Sony wanted lean, efficient and great responsiveness, they'd when with Linux not BSD cause it's the opposite of those things.

    Sony wanted to build a new proprietary product without much work and so they chose BSD for it's proprietary friendly BSD license.

    This is why so many supporters of free and open source like OxBADCODE and myself don't approve of BSD.
    Welcome back, 'kraftman'.

    Leave a comment:


  • Massa
    replied
    Originally posted by yogi_berra View Post
    They have pills for that, now.
    Be sure to let us know how that's working out for you.

    Leave a comment:


  • yogi_berra
    replied
    Originally posted by Massa View Post
    People that post on tech forums give a shit.
    They have pills for that, now.

    Leave a comment:


  • Massa
    replied
    Originally posted by yogi_berra View Post
    It's a goddamn game console, as long as it runs the games people want to play no one gives a shit what OS it has installed on it.
    People that post on tech forums give a shit.

    Leave a comment:


  • yogi_berra
    replied
    Originally posted by Massa View Post
    Sony has once again confirmed they're using FreeBSD:
    It's a goddamn game console, as long as it runs the games people want to play no one gives a shit what OS it has installed on it.

    Leave a comment:


  • Massa
    replied
    Sony has once again confirmed they're using FreeBSD:

    "We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. The article states that "flexible" memory is borrowed from the OS, and must be returned when requested - that's not actually the case.

    The actual true distinction is that:

    "Direct Memory" is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
    "Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.
    We have no comment to make on the amount of memory reserved by the system or what it is used for."

    http://www.eurogamer.net/articles/di...oftware-memory

    Leave a comment:

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