MS is starting to be aware of Proton (with everything that is inside of it). Do they want developers to use dx under linux too and force the rest of linux community so adopt dx due to these developers? its still a wonder for me why devs use dx12 instead of vulkan these days since dx12 is available only on w10 and graphic cards that support it are fewer than the ones that support vulkan
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NVIDIA, Intel Post New Windows 10 Graphics Drivers For WSL2 Linux App Support
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I actually think this is nice. Hopefully more devs will now target Linux since it runs on Windows anyway (no need for Windows builds anymore). Running Linux Apps with a GUI on Windows is pretty sweet, I'm sure this will bring more people to FOSS tools.
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Originally posted by omer666 View Post...Which leaves AMD as the only option for Open Source and Linux enthusiasts.
As a matter of fact, between Intel's security deficient CPUs and Nvidia's expensive RTX line-up, I would avoid both even if I was running Win10.
Also, if you're really that concerned with security, Windows 10 wouldn't be an ideal operating system to use, so your statement is moot.
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Originally posted by loganj View PostMS is starting to be aware of Proton (with everything that is inside of it). Do they want developers to use dx under linux too and force the rest of linux community so adopt dx due to these developers? its still a wonder for me why devs use dx12 instead of vulkan these days since dx12 is available only on w10 and graphic cards that support it are fewer than the ones that support vulkan
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Originally posted by 9Strike View PostI actually think this is nice. Hopefully more devs will now target Linux since it runs on Windows anyway (no need for Windows builds anymore). Running Linux Apps with a GUI on Windows is pretty sweet, I'm sure this will bring more people to FOSS tools.
*I wouldn't be surprised if they already have a trademark on WinUX because they like using the term "User Experiences".
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Originally posted by Giovanni Fabbro View PostAnd Riva chips were better than what 3dfx was cranking out at the time too.
It's when the Geforce 256 and the Radeon got released supporting T&L (and 3dfx failed to retaliate) that things changed.
But according to Tim Sweeney himself, 3dfx still had a higher texture rate than Geforce 256 at least, but that's another story.
Anyway, with Geforce 2 and 3, Nvidia caught up with ATI, but did not quite match the Radeon 8500.
Then, Geforce 4 got crushed by Radeon 9000 series. That's when they decided to buy 3dfx and release the "FX" series. But poor FX 5800 still got crushed by ATI's Radeon 9800, which was a freaking monster. At that time, Radeon GPUs already had optimised tesselation and FSAA.
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