Originally posted by xxmitsu
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NVIDIA, Intel Post New Windows 10 Graphics Drivers For WSL2 Linux App Support
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Originally posted by gerddie View Post
This is not adding DX support to Linux, is is adding DX support for Linux on Windows. Add to this the work done to add OpenGL on top of DX gives you the ability to run accelerated GUI Linux apps on Windows within the WSL layer.
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closed source DX12 support on wsl2? ahh I see they want developers to not switch to Vulkan.
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Originally posted by Giovanni Fabbro View Post..., adding DX support for Linux just means porting game code is easier.
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Originally posted by duby229 View Post
Revisionist crap....
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Originally posted by duby229 View Post
But I think you are failing to mention that the early versions of OpenGL was intended for things like CAD. It wasn't until -much- later that it was optimized for gaming. And I'm at least reasonably certain GLide support in game came first.
3Dfx....required GLide ports to "miniGL". OpenGL prior to that was mostly relegated to CPU-only implementations, and only professional graphics applications. Before Quake, there wasn't really any 3D hardware rendering in games.
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Originally posted by Giovanni Fabbro View Post
Ya the Voodoo 2 was the only one - I remembered that and added it to the original comment, but it wasn't the top card for long. Quake supported hardware OpenGL and 32-bit textures via GLquake pretty much from the start, so once the R128 came out, the Voodoo2 was done. 3Dfx just couldn't keep up after that, and then with their hardware limitations putting their cards several generations behind the competition, it was a company that had a very short heyday. ATI wasn't really a player until 3Dfx dropped off the map. Their Rage 128-based stuff was just plain junk in comparison to 3Dfx and NVIDIA, as was Rendition and Matrox.
I actually think that NVIDIA bought 3Dfx primarily for the patents on SLI, just so they would be able to force ATI to pay royalties to license it from them. I'm not sure that ATI ever had to, but no doubt they would've had to spend a whopping amount of R&D on Crossfire in order to compete.
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Originally posted by Giovanni Fabbro View Post
Back when OpenGL was just a pipe-dream, yes, NVIDIA had the most complete hardware support for it. 3Dfx, on the contrary, required GLide ports to "miniGL". OpenGL prior to that was mostly relegated to CPU-only implementations, and only professional graphics applications. Before Quake, there wasn't really any 3D hardware rendering in games.
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Originally posted by omer666 View Post
Well, my memory might trick me a bit, but I was pretty sure the Riva 128 wasn't up to Voodoo 2 performance. If we are only talking of single card performance, it's true that Nvidia was taking the lead with the TNT, but SLI allowed 3dfx to still beat them in many cases.
OpenGL performance from Nvidia has always been stellar, no doubt about that. But at the time, many more games used Glide.
I actually think that NVIDIA bought 3Dfx primarily for the patents on SLI, just so they would be able to force ATI to pay royalties to license it from them. I'm not sure that ATI ever had to, but no doubt they would've had to spend a whopping amount of R&D on Crossfire in order to compete.
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