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Dota 2 Vulkan Performance Across MacOS, Windows 10 & Linux

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  • #21
    Originally posted by msotirov View Post
    Quick, lets bash Apple for not supporting:
    - Vulkan
    - modern OpenGL
    This would be perfectly justified.

    - directX
    - Wayland
    - whatever
    - insert random Linux related project
    This would not.

    I see what you did there.

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    • #22
      Originally posted by Xaero_Vincent View Post
      My gosh is OpenGL on macOS absolute garbage. Apple PR makes it seem like it's just the nature of API to suck but really it's their Mac driver's implementation of it that's piss poor.
      Which is probably why they are dropping OpenGL support.

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      • #23
        Originally posted by Weasel View Post
        Vulkan is not faster than OpenGL on Windows, and is actually slower on Linux?

        I guess it requires actual programming skill to use instead of hand-holding and the OpenGL drivers are probably optimized af. Most DX12 games also tend to be slower than DX11, which is not the fault of the API, but the game devs who just now realized they need to do more than just plug a few libs together.
        modern opengl is not that different from vulkan. I would like to see native vulkan apps port over to opengl and see whats faster.

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