Originally posted by Xaero_Vincent
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Dota 2 Vulkan Performance Across MacOS, Windows 10 & Linux
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Vulkan is not faster than OpenGL on Windows, and is actually slower on Linux?
I guess it requires actual programming skill to use instead of hand-holding and the OpenGL drivers are probably optimized af. Most DX12 games also tend to be slower than DX11, which is not the fault of the API, but the game devs who just now realized they need to do more than just plug a few libs together.
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Hi Michael.
Will you be doing some intel gpu testing for same scenario (mac laptop)?
The Feral Reise of Tomb Raider port on Mac is supported on Intel (iris) gpu, while linux port is not supported
It would be interesting to see how intel gpu works across platforms.
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Originally posted by Weasel View PostVulkan is not faster than OpenGL on Windows, and is actually slower on Linux?
I guess it requires actual programming skill to use instead of hand-holding and the OpenGL drivers are probably optimized af. Most DX12 games also tend to be slower than DX11, which is not the fault of the API, but the game devs who just now realized they need to do more than just plug a few libs together.
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Originally posted by smitty3268 View Post
DOTA 2 is something of a special case when it comes to Vulkan. It's essentially a DX9 title that's been ported to everything else, and for that reason it doesn't particularly take advantage of a lot of more recent/advanced features.
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Originally posted by Xaero_Vincent View PostMy gosh is OpenGL on macOS absolute garbage. Apple PR makes it seem like it's just the nature of API to suck but really it's their Mac driver's implementation of it that's piss poor.
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