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Valve Hires X11 Veteran Keith Packard To Work On The Linux Display Stack
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God help us if it is up to Canonical. They already dropped the ball hard trying to be the "pretend open source" Apple.
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Originally posted by Danny3 View PostValve is really smart improving Linux performance for games.
There are and will be many more people looking for an alternative for their Windows 8 Metro crap and Windows 10 spyware crap when they get tired of things shoved down their throat by Microsoft.
It's really nice to see that Linux will be a viable alternative for me too when I will be finally leaving Windows 7.
Good job Valve!
And thank you very much!
However as far as attracting a general more widespread audience to Linux it is upto canonical, Linux mint, debian, fedora etc to push things in a direction somehow that everyday PC users want to switch to their OS. Yes they are benefiting from Valve's work in the gaming ecosystem but it seems there are other non-gaming concerns for them to tackle and attract people to Linux.
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Perhaps someone should bother to read what Keith himself writes before falling into wild speculation and starting false rumours.
Keith is still working at HPE's "The Machine" project; he is not employed by Valve, but doing consulting there in his spare time.
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Originally posted by bison View PostSo I'm guessing that The Machine went the way of Taligent, Copland and Pink.
(For anyone under 30: that's not the name of a law firm.)
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Originally posted by gufide View PostTechnically, could the problem of shader compilation should be solved with vulkan's spirv? Maybe games should use spirv with OpenGL?
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Oh hey, it's Apollo Jus-- I mean, Keith Packard again! Is he still working on Xorg itself?
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Originally posted by gufide View PostTechnically, could the problem of shader compilation should be solved with vulkan's spirv? Maybe games should use spirv with OpenGL?
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Technically, could the problem of shader compilation should be solved with vulkan's spirv? Maybe games should use spirv with OpenGL?
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