Originally posted by deanjo
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We need 3 shrinks in lithography to reach that point.
32nm for first generation APUs-decent graphics performance in low-to-medium settings.
22nm for second- this will reach good enough performance for modern gaming, probably able to play most modern games in medium(1440 or 1680) resolutions with all or most of effects enabled.
16nm for the third- this will be the final nail in the coffin. By this time OpenCl will be mature and the gpu part will probably be bigger than the cpu part. Graphics performance will be plenty for mainstream gaming, and higher resolutions will simply need more APUs. Crossfire solutions will be mature enough for almost double scalling.
11nm for the forth- At this time, AMD will probably stop selling discreet gpus, since the gpu part inside an APU will be by far the bigger anyway.
We are expected to reach 16nm approx. in 2013-14. 11nm in 2015-16. This is not set in stone, and it might be pushed further, but at least Intel is positive that it can be done.
You have to remember, that with each shrinkage gpu performance will almost double.
By 2020, it won't be possible to find dedicated GPUs in stock...
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