Originally posted by Dukenukemx
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Even this benchmark you are talking about is completely relevant because it is showing how energy efficient the chip is because its using software video decoding which is as close to apples vs apples comparison as you can get because you are testing the exact same software on all platforms. The reason why the game benchmarks are not relevant is because you are comparing apples to oranges, you would have to compare games which compile to Metals (Apple's graphics API) vs DirectX/OpenGL and even then you are mainly benchmarking engines.
Originally posted by Volta
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