Originally posted by Hi-Angel
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Pointer Warping Emulation Is Being Worked On For XWayland To Fix Games
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Originally posted by Hi-Angel View PostI'm curious, how e.g. touch-screen is supposed to work without a pointer warping? Isn't a touch is a warp of a pointer into a particular point of the screen?
As for touchscreens, they are a completely separate input path from mice, as are drawing tablets.
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Originally posted by Hi-Angel View PostI'm curious, how e.g. touch-screen is supposed to work without a pointer warping? Isn't a touch is a warp of a pointer into a particular point of the screen?
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Originally posted by s_j_newbury View PostSo what do these games do when run under SDL2/Wayland, crash with modeset failure? I tried the SDL2 port of ChromiumBSU and it worked find under Weston, even though it created a rescaled buffer since the native resolution was unavailable. I'm not saying some games don't have bugs and/or rely on X11 only features, but many will work, every SDL2 game I've tried has worked. I'm pretty sure mode-switching xrandr style is never going to be supported under Wayland, but does that matter?
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Originally posted by Mystro256 View PostI think there's a misinterpretation here. Yes most games run on Wayland, but a lot of them run through XWayland due to them linking to X libraries, regardless of whether it uses SDL2. As Veto said, I would be interesting to see if there's any performance drop with XWayland (that way it can be fixed in future releases).
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