Originally posted by dungeon
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My understanding is that XWayland uses the GLAMOR driver for 2D operations via OpenGL. Does XWayland just use the native Wayland 3D graphics driver for 3D games ran within the embedded X server window? If so then it plausable to think that if native FOSS & proprietary Wayland 3D drivers can be developed to outperform the native X11 DRI drivers then the slight performance loss of playing closed-source games inside XWayland can be offset by higher performance drivers.
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