Originally posted by Charlie68
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Wayland Protocol Finally Ready For Fractional Scaling
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Originally posted by TheCycoONE View Post
I suppose you don't know me but I have 3 not including a couple high dpi laptop screens. They are affordable, nice to read on, and work very well with macOS. The Linux situation is a lot messier and I've found the easiest approach is to set the scale factor in sway but it makes Xorg blurry. Setting font sizes etc. really falls apart with multiple distinct displays.
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Originally posted by smitty3268 View Post
Steam survey shows 3.63% of users have > 1440p monitors. About 15% at 1440p, and the vast majority still at 1080p.
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Originally posted by rabcor View PostOnly thing wayland protocol is ready for is a kiosk.
Maybe by some stretch of the imagination it's ready for smartphone UIs too, but I wouldn't bet money on it.
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Originally posted by piotrj3 View Post
Technology if it is working yes. Same for Gsync on nvidia.
Question is, is Wayland aware of variable refresh rate. Because the way to go with VRR is render desktop at (refresh rate - 3) fps and you can drop all those buffers that wayland uses to assure there is no tearing (in case of final frame, any buffers interacting between aplication window and final composing are probably still needed).
Originally posted by Charlie68 View Post
Surely not, but of course many users here are a bit spoiled, I don't know anyone who has a 4K monitor and I assure you I know a lot of people. However good for them ... let's say that is not really the norm.
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Originally posted by unic0rn View Post
benefit how? steam deck doesn't have HDR screen. in fact, its screen is pretty shitty even as an SDR screen.
and you can always tonemap HDR content to SDR screens in software, mpv even supports dolby vision.
true HDR support will take years, because once everything works between the kernel and mesa, people will start to argue about the proper way to do HDR compositing with tonemapped SDR apps thrown into the mix.
And besides that, they coud probably ad and HDR to SDR convertion layer too for screens that are not capable of HDR.
MadVr on Windows, for example, let's you to either push the HDR-enabled movie with HDR metadata to a HDR-capable screen or convert it to SDR.
And in the future, probably newer versions of Steam Deck will have more capable screens.Last edited by Danny3; 26 November 2022, 12:57 AM.
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Originally posted by piotrj3 View Post
Technology if it is working yes. Same for Gsync on nvidia.
Question is, is Wayland aware of variable refresh rate. Because the way to go with VRR is render desktop at (refresh rate - 3) fps and you can drop all those buffers that wayland uses to assure there is no tearing (in case of final frame, any buffers interacting between aplication window and final composing are probably still needed).## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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