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Gamescope Continues Advancing As Wayland/Vulkan Compositor Backed By Valve

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  • Gamescope Continues Advancing As Wayland/Vulkan Compositor Backed By Valve

    Phoronix: Gamescope Continues Advancing As Wayland/Vulkan Compositor Backed By Valve

    Valve developer Pierre-Loup Griffais just provided an update during XDC2020 on the Gamescope compositor work as an evolution of Valve's prior "steamcompmgr" X11 window manager used by SteamOS...

    http://www.phoronix.com/scan.php?pag...escope-XDC2020

  • #2
    nice that it has commands for upscaling/transform, just today I was again looking for such a thing for a few old games that insist on changing monitor modes rather than use GPU scaling.

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    • #3
      "during the lightning talk."

      during what?!

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      • #4
        Hmmm. I currently use Weston inside Xorg to force games (including Steam's Big Picture Mode) onto my secondary monitor (actually my TV). I used to use xrandr to temporarily switch the primary display but it felt really clunky and using Weston like this actually works as a very effective multi-seat solution! I tried other things like Xephyr but this was the only solution that worked with 3D acceleration. I haven't noticed any drop in performance. The only issue is that Big Picture Mode doesn't go fullscreen properly even though everything else does. I wonder whether Gamescope would be a better fit.

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        • #5
          Quick Question: Anyone gets it working in flatpaked Steam?

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          • #6
            Instant 🥒

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            • #7
              "XWayland is supported by Gamescope for games lacking native Wayland support."

              Are there any native linux ports of commercial games (no emulators, retroarch or kodi) supporting native Wayland?

              I really hope Wine will land native Wayland support soon (there's a fork which has it) so it can go into Proton.

              Also on Gnome 3.38 using Wayland with nvidia's eglstreams we still don't get GLX in XWayland (only softpipe) and also no vdpau decoding as it depends on X11.... (Making 4K YouTube video's in Firefox a slideshow).

              So unless Nvidia starts supporting gbm/kms for Wayland I see Gamescope only working on AMD and Intel mesa drivers.
              Last edited by MastaG; 09-16-2020, 05:06 PM.

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              • #8
                Originally posted by fedora-user View Post
                "during the lightning talk."

                during what?!
                https://youtu.be/b2mnbyRgXkY?t=25355

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                • #9
                  Originally posted by fedora-user View Post
                  "during the lightning talk."

                  during what?!
                  A lightning talk is a short presentation iirc, when I used to go to monthly meetup groups, some of them would have members do 5 minute talks each about a technology they've been using and why it's nice.

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                  • #10
                    Originally posted by MastaG View Post
                    "XWayland is supported by Gamescope for games lacking native Wayland support."

                    Are there any native linux ports of commercial games (no emulators, retroarch or kodi) supporting native Wayland?

                    I really hope Wine will land native Wayland support soon (there's a fork which has it) so it can go into Proton.

                    Also on Gnome 3.38 using Wayland with nvidia's eglstreams we still don't get GLX in XWayland (only softpipe) and also no vdpau decoding as it depends on X11.... (Making 4K YouTube video's in Firefox a slideshow).

                    So unless Nvidia starts supporting gbm/kms for Wayland I see Gamescope only working on AMD and Intel mesa drivers.
                    I'm under the impression that games using SDL2 can support Wayland? Somebody correct me if I'm wrong.

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