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Gamescope Continues Advancing As Wayland/Vulkan Compositor Backed By Valve
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Originally posted by bofh80
I'm not 100% sure that i'm following correctly. But if I am, you can do this quite easily with awesomewm on xorg:
HTML Code:-- Set Firefox to always map on the first tag on screen 1. { rule = { class = "Firefox" }, properties = { screen = 1, tag = awful.util.tagnames[1] } }, { rule = { class = "Gimp", role = "gimp-image-window" }, properties = { maximized = true } },
I didn't do anything special for multiseat, I just found that running games through Weston fooled them into thinking they still had focus even when I'd clicked on another window in Xorg. Since the games are being played with an Xbox controller, this isn't a problem. I can even move my mouse to the Weston screen and start typing, if necessary. It probably wasn't designed for this use case but this is exactly the behaviour I wanted!
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Originally posted by zxy_thf View PostThe problem is not about Gamescope itself, it's about the flatpak.
For some reason I don't know, the upstream source code indicates there is libinput in 20.08 runtime, but I cannot find libinput.so locally. So I cannot build Gamescope inside the container.
I just grabbed Freedesktop's 20.08 SDK and can't seem to find it either, but it's been a while ever since I last toyed with Flatpak builds.
Have you tried asking people over #flatpak? They're usually pretty eager to help.
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Originally posted by MastaG View PostYeah.. it's a shame indeed.. I doubt the GLX Delay hack for getting XWayland to run with the Nvidia blob's GLX driver will ever get accepted.. it didn't even get a response lol..
Wish nVidia would help a bit in the regard of Wayland support.
Even their vdpau implementation relies on X11... What a mess...
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Originally posted by kon14 View Post
This isn't part of the Steam package, so I'm not exactly sure about what it is you're asking here.
It's essentially a Wayland compositor you can install and use in place of your current Wayland compositor (or X11 wm) for your graphics session.
Flatpak Steam works fine under every single compositor I've tested (including Sway, which is also utilizing wlroots), so in theory it should be just as functional under Gamescope, unless there's some really weird bug specific to its implementation.
For some reason I don't know, the upstream source code indicates there is libinput in 20.08 runtime, but I cannot find libinput.so locally. So I cannot build Gamescope inside the container.
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Yeah.. it's a shame indeed.. I doubt the GLX Delay hack for getting XWayland to run with the Nvidia blob's GLX driver will ever get accepted.. it didn't even get a response lol..
Wish nVidia would help a bit in the regard of Wayland support.
Even their vdpau implementation relies on X11... What a mess...
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Pretty mutch irrelevent until nvidia gets compatible with wayland. Unless people game on intel gpu based laptops maybe?
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Originally posted by HenryM View Postnice that it has commands for upscaling/transform, just today I was again looking for such a thing for a few old games that insist on changing monitor modes rather than use GPU scaling.
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