Originally posted by starshipeleven
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DXVK Is Aiming To Get Direct3D 11 Over Vulkan In Wine
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Originally posted by L_A_G View PostNot when the end user is running the application.
Of course, projects like this should make it as easy as possible for the end user to gather as much information as possible.
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Originally posted by VikingGe View PostThey can, even if the application doesn't provide such an option by itself. Just install the SDK and set an environment variable.
Of course, projects like this should make it as easy as possible for the end user to gather as much information as possible.
But really, this conversation is going nowhere and the point still stands; APIs like Vulkan demand more pre-release debugging as the significantly diminished production of useful crash data like logs makes post-release debugging way less effective.
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Originally posted by VikingGe View Post
Yes and no. Hardly anyone uses pure D3D10, but it might actually be possible to implement 10 on top of 11 (as it is mostly a subset) or even to implement both D3D10 and D3D11 COM interfaces in the same classes. But right now there are no such plans.
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