Originally posted by bridgman
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A year ago we were still working on getting the initial beta driver out. Time is a factor in getting the underlying driver released and solid as well, and IMO an even more important factor than whether or not the driver is available in source code form.
If you want game developers & porters to decide on Vulkan as the target for their next project then the top priority has to be getting a sufficiently large installed base of hardware with Vulkan drivers, not diverting developers from driver implementation to open sourcing before the driver is even finished.
If you want game developers & porters to decide on Vulkan as the target for their next project then the top priority has to be getting a sufficiently large installed base of hardware with Vulkan drivers, not diverting developers from driver implementation to open sourcing before the driver is even finished.
I have to say, it doesn't help when you have prominent people from Red Hat and Valve going on and on about how difficult it is to work with AMD and to get them to do anything, and that's the reason they're writing their own drivers. I mean, that's kind of a devastating assessment. You can keep saying it's all about not having enough time/money/manpower, but... That's pretty much the problem, isn't it?
By the way, congrats on the Vega code drops today. At least the GL driver is looking to be in a good place right now (well, once DC lands......)
Personally I don't really doubt that AMD's Vulkan driver will get open sourced eventually. I'm much less confident that anyone will care by the time it happens though.
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