the problem with wine now is the lack of dx11
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VK9: Still Pursuing Direct3D 9 Over Vulkan
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I would really only see this as a worth-while project if it get accepted into mainline wine. The reason Gallium-nine isn't accepted is because it's specific to Linux, but Vulkan isn't Linux-specific. Instead, it's hardware specific. That being said, it would make a lot more sense if this focused on DX11 and DX12 rather than DX9, because most DX11 hardware is Vulkan compatible, but most DX9 hardware is not.
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Originally posted by schmidtbag View PostI would really only see this as a worth-while project if it get accepted into mainline wine. The reason Gallium-nine isn't accepted is because it's specific to Linux, but Vulkan isn't Linux-specific. Instead, it's hardware specific. That being said, it would make a lot more sense if this focused on DX11 and DX12 rather than DX9, because most DX11 hardware is Vulkan compatible, but most DX9 hardware is not.
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Originally posted by peppercats View PostAFAICT, this has nothing to do with wine. It's just a drop-in replacement dll for DX9 at the windows library level.
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schmidtbag AFAIK what he's saying is he thinks you could just drop this onto a Wine installation (assuming Vulkan pass through support) without having to need any Wine changes for supporting it.Michael Larabel
https://www.michaellarabel.com/
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Considering the recent benchmark with Vulkan vs OpenGL on DOTA2 and how Nvidia cards perform with DX12/Vulkan in Windows, there's not much value for DX9->Vulkan on Linux. I'm sure someday it will be, but I'm excited for Gallium Nine, which would be a good short term and long term solution for Wine. Of course there's no reason not to have both.
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