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Vulkan 1.0 Released: What You Need To Know About This Cross-Platform, High-Performance Graphics API

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  • I just build mesa git and the Vulkan demos again. Maybe that made more of em running. It mainly seems that multitextures are not supported with Haswell and Tesselation shaders. But otherwise they look much better than some months ago. Basically you need to compare it against a 2nd box to see some differences - if you only see Intel rendering you don't see all missing things if the demo runs.

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    • Originally posted by Kano View Post
      and Tesselation shaders
      Last I heard Vulkan Tessellation were not supported for any of their GPUs on linux.
      That was in their readme they removed some time ago: https://cgit.freedesktop.org/mesa/me...388ebee5833588
      Code:
       Unsupported Features:
         - Tesselation shaders
        - Push constants in GS and VS on HSW and prior
        - Sparse resources
        - Input attachments
      Probably all optional features, according to the Vulkan spec.

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