I just build mesa git and the Vulkan demos again. Maybe that made more of em running. It mainly seems that multitextures are not supported with Haswell and Tesselation shaders. But otherwise they look much better than some months ago. Basically you need to compare it against a 2nd box to see some differences - if you only see Intel rendering you don't see all missing things if the demo runs.
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Vulkan 1.0 Released: What You Need To Know About This Cross-Platform, High-Performance Graphics API
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Originally posted by Kano View Postand Tesselation shaders
That was in their readme they removed some time ago: https://cgit.freedesktop.org/mesa/me...388ebee5833588
Code:Unsupported Features: - Tesselation shaders - Push constants in GS and VS on HSW and prior - Sparse resources - Input attachments
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