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The Official Vulkan Programming Guide Book Is Up For Pre-Order

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  • microcode
    replied
    Originally posted by nadro View Post

    Graham Sellers (IIRC he's a drivers architect at AMD) wrote a lot of great books related to OpenGL before. He has a lot of experience with OpenGL stuff.

    John Kessenich is the editor of the GLSL specification, maintainer of glslang, among other things. He had been working at LunarG before Google bought his division (Valve bought the other division).

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  • duby229
    replied
    Originally posted by Michael View Post

    Vulkan isn't some immediate, magical savior.
    You're only saying that because you know that nVidia is going to lose their lead. There is little doubt that on titles where the engine supports both Vulkan and OpenGL, Vulkan will be the clear winner. It's -not- magical, it's technological. It may not be a magic bullet, but it certainly will be a technical one.

    EDIT: The legend of the hanging gardens I think is a good analogy. A freaking water screw seemed like magic to most people at that time, but it wasn't magic, it was technology.
    Last edited by duby229; 05 February 2016, 02:12 PM.

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  • PinkUnicorn1421543
    replied
    Originally posted by nadro View Post

    Graham Sellers (IIRC he's a drivers architect at AMD) wrote a lot of great books related to OpenGL before. He has a lot of experience with OpenGL stuff.

    Neither OpenGL Programming Guide nor OpenGL SuperBible is a "great book". They are decent as an overview of OpenGL but the amount of errors present in both books make them useless for anything else. And I don't just mean errors in some subtle concepts. They even failed to copy-paste the definition of quaternion from Wikipedia without errors...

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  • Daktyl198
    replied
    Originally posted by eydee View Post
    Made by AMD people? Hope not the same ones who maintain Catalyst.
    Pretty sure it was pointed out at one time that the current people working on Catalyst are fairly competent, and some of the previous engineers are the ones that borked everything up. That's why we're seeing regressions here and there in the Windows driver, as the engineers re-write nasty bits of the driver to be more sane, but lose out on a small bit of performance in the meantime.

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  • nadro
    replied
    Originally posted by eydee View Post
    Made by AMD people? Hope not the same ones who maintain Catalyst.
    Graham Sellers (IIRC he's a drivers architect at AMD) wrote a lot of great books related to OpenGL before. He has a lot of experience with OpenGL stuff.

    Leave a comment:


  • Michael
    replied
    Originally posted by tegs View Post
    Its too bad that Vulkan is taking so long to get released as many Linux gamers have been viewing it as the savior of the platform for gaming. With SteamOS and GNU/Linux gaming on Steam losing marketshare per month, I hope that developers and publishers continue to support it in 2016. Especially if Vulkan ends up being released at the end of 2016.
    Vulkan isn't some immediate, magical savior.

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  • eydee
    replied
    Made by AMD people? Hope not the same ones who maintain Catalyst.

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  • tegs
    replied
    Its too bad that Vulkan is taking so long to get released as many Linux gamers have been viewing it as the savior of the platform for gaming. With SteamOS and GNU/Linux gaming on Steam losing marketshare per month, I hope that developers and publishers continue to support it in 2016. Especially if Vulkan ends up being released at the end of 2016.

    Leave a comment:


  • rastersoft
    replied
    The image is exactly the same. It even has "openGL" written on the table...

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  • mike4
    replied
    Even the image is the same as on the OpenGL Programming Guide. Probably because you should be able to use Vulkan within OpenGL?

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