Originally posted by Weasel
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The average dev falls into 3 categories:
* A random guy just playing around with stuff, that will likely only ever use baseline 1.3 and doesn't need to care or even know that extensions exist
* Someone working on a game that will be using a graphics engine to do all the underlying work for them
* A dev maintaining a graphics engine or translation layer, which wants as many little knobs to tweak as possible
* Am i missing a 4th category that cares about this for some reason?
I know "bloat" is a dirty word for people, but can you explain exactly why adding new extensions is bad or hurting the ecosystem?
It can make creating new Vulkan drivers harder, but that only really affects new hardware and if Vulkan support is required for the platforms they want to support they're going to create the drivers regardless.
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