Originally posted by TemplarGR
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Originally posted by TemplarGR
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You can't seriously be this dense? I mean, it's obvious as fuck: if Vulkan really "was faster", then what the fuck stops Intel/Nvidia/AMD to convert D3D11 to the Vulkan ops in the driver layer?!???? The fact is that it isn't, though, and usually it converts D3D11 directly to something LOWER LEVEL than Vulkan. So it's like (omitting intermediate layer):
Code:
Native: D3D11 -> vendor D3D11 layer -> machine code Vulkan: D3D11 -> Vulkan -> vendor Vulkan layer -> machine code
Originally posted by TemplarGR
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Originally posted by TemplarGR
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Originally posted by TemplarGR
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Originally posted by TemplarGR
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