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DXVK Is Making Significant Progress In Implementing Direct3D 11 Over Vulkan

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  • DXVK Is Making Significant Progress In Implementing Direct3D 11 Over Vulkan

    Phoronix: DXVK Is Making Significant Progress In Implementing Direct3D 11 Over Vulkan

    The DXVK project that started towards the end of 2017 for implementing Direct3D 11 over Vulkan with a focus on improving the D3D11 Wine support is already beginning to run some titles...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Wow, this is outstanding....

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    • #3
      Looking forward to testing The Witcher 3 with it.

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      • #4
        Only imagine that the project is not even four months old. I don't now if Philip accepts donations, he seams to work full time on this.

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        • #5
          Very exciting!!! DXVK looks really promising for Wine gaming via Vulkan :-)

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          • #6
            Wine devs: 9 years
            Some random dude: a few months.

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            • #7
              Originally posted by eydee View Post
              Wine devs: 9 years
              Some random dude: a few months.
              To be fair, they didn't have Vulkan 9 years ago but I think you still have a point.

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              • #8
                Originally posted by Chewi View Post

                To be fair, they didn't have Vulkan 9 years ago but I think you still have a point.
                Yes, but it took them years to make their d3d11 -> GL wrapper

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                • #9
                  Vulkan as low level well defined api relative easy to implement by every vendor is becoming the base for other graphics apis! I hope to see a mesa GL implementation on top of vulkan that can be used on every graphics card regardless the vendor to become the standard for the games supporting opengl.

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                  • #10
                    Originally posted by sp82 View Post
                    Vulkan as low level well defined api relative easy to implement by every vendor is becoming the base for other graphics apis! I hope to see a mesa GL implementation on top of vulkan that can be used on every graphics card regardless the vendor to become the standard for the games supporting opengl.
                    i would imagine that has some performance penalties of its own, but hey - if it works as as a valid alternative to radeonsi etc

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