Phoronix: OpenGL 4.6 Appears To Be On The Way
While Vulkan has taken much of the spotlight in the past year when it comes to multi-platform graphics APIs, OpenGL continues to be used by many games, a lot of commercial/workstation software continues relying on OpenGL and that will not change over night, and there it continues to be a widely-used graphics API even if it may not be as fast or customizable as Vulkan. While we previously heard there would likely not be a new version of OpenGL in the foreseeable future, it appears OpenGL 4.6 is on the way...
While Vulkan has taken much of the spotlight in the past year when it comes to multi-platform graphics APIs, OpenGL continues to be used by many games, a lot of commercial/workstation software continues relying on OpenGL and that will not change over night, and there it continues to be a widely-used graphics API even if it may not be as fast or customizable as Vulkan. While we previously heard there would likely not be a new version of OpenGL in the foreseeable future, it appears OpenGL 4.6 is on the way...
Comment