In addition to this they made claims about contents of ARB stuff which is still subject to change
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OpenGL 4.6 Appears To Be On The Way
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Well who cares, it won't be part of mesa until someone reviews it anyway... everything under development is subject of change, patches, communication, etc... nothing devs do communicate during development is official anyway In my book stuff from git is unofficial software, only releases are official
But even that isn't official OpenGL, since only conformance passed OpenGL 4.6 drivers could be official isn't it, etc... so until that happen they can talk whatever they want there
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Originally posted by dungeon View Post[...]
But even that isn't official OpenGL, since only conformance passed OpenGL 4.6 drivers could be official isn't it, etc... so until that happen they can talk whatever they want there
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Originally posted by schmidtbag View PostHonestly, AMD could be just as likely. If 4.6 really is just a collection of existing extensions (plus maybe a few new ones) both Intel and AMD are roughly on par with each other.
From features.txt, Intel is missing:- ARB_compute_variable_group_size
- ARB_indirect_parameters
- ARB_shader_ballot
- ARB_shader_group_vote
- ARB_sparse_buffer
- ARB_bindless_texture
In comparison, the ones AMD is missing are:- ASTC & GLES3.2 - probably unlikely to get added as a requirement to desktop GL since 99% of the hardware doesn't support it.
- ARB_post_depth_coverage
- ARB_transform_feedback_overflow_query
- KHR_blend_equation_advanced and _coherent
Last edited by smitty3268; 04 July 2017, 11:02 PM.
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