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RADV Mesa 17.1-dev vs. AMDGPU-PRO 16.60 Performance
Qaridarium, tcpdump or it didn't happen. Unless you're suggesting the entire network industry is colluding with the GPU manufacturers.
I used to be in the network industry too.
Nobody has the same hardware resources that a gpu manufacturer has. Open source freaks can not test and are missing gpu driver development experience. It is paranoid to see trojans everywhere.
Read again what he wrote. No, it's not paranoid to see trojans everywhere. It's indication of being sane. Only morons ignore such things.
Nobody has the same hardware resources that a gpu manufacturer has. Open source freaks can not test and are missing gpu driver development experience. It is paranoid to see trojans everywhere.
I think it's the whole opposite. You couldn't deliver the quality the Linux kernel has in a company with closed sources and limited resources. There are not enough eyes watching, not enough brains working and not enough ideas being implemented on the long run. So for the basic system I believe that open sources are always the best way to found third party closed source innovative software which is also necessary until it gets common and is also implemented in a free version.
Though I'm happy with the current situation and for security reasons there might also be other ARM hardware or something that exposes all hardware interfaces completely and doesn't have to be too competitive in the future.
From my testing at 3840x2160 with a r9 Nano radv git is faster than AMDGPU-PRO 16.60 Vulkan in Dota2. There was a some change in git before, "fast clears were enabled by default" that made the game silky smooth and that does not drop framerate so much during high combat compared to 16.60. The 16.60 binary becomes unbearable during high action. All Dota2 settings are maxed out except for High Quality Water.
Also can you post opensource overclocked settings in the future? I just learned HBM can do a 20% overclock on this card with "echo 20 > /sys/class/drm/card0/device/pp_mclk_od" (valid values 0-20) and "echo 5 > /sys/class/drm/card0/device/pp_sclk_od" for gpu overclock (valid values 0-20).
From my testing at 3840x2160 with a r9 Nano radv git is faster than AMDGPU-PRO 16.60 Vulkan in Dota2. There was a some change in git before, "fast clears were enabled by default" that made the game silky smooth and that does not drop framerate so much during high combat compared to 16.60. The 16.60 binary becomes unbearable during high action. All Dota2 settings are maxed out except for High Quality Water.
the 2-3 rad-v devs at valve have access to dota2 source code apart from the driver. I wonder if that helps in any way.
Is it possible that the difference in performance for higher resolution is in favor for AMDGPU PRO because of the missing ETC2 texture compression and ASTC LDR texture compression? There could be a bottleneck with the bus bandwidth without compression I assume. Does anyone know something about it?
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