Those are the moments where I really wish GCC would implement processor-specific auto-dispatch like the Intel compiler, so that people don't have to write that stuff by hand.
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Reducing The CPU Usage In Mesa To Improve Performance
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Originally posted by dungeon View PostHmm just tried, not impressed by that mesa patch... CPU usage goes down, but fps goes down too
What card and configuration do you use?
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Why not? Phoronix Test Suite was one of their tools
Originally posted by curaga View PostNo need to give them article coverage even, as long as the cpu and gpu usage can be found in openbenchmarking for the run.
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Originally posted by okias View PostThis code only optimize, it can't affect FPS. FPS could affected only in case that CPU has been 80%+ and can't feed GPU fast enough. As you say, CPU usage decreased, so it can't have any effect on FPS.
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Originally posted by Luke View PostFor Phoronix tools to be used this way contributes more value to the Linux community as a whole than almost anything else. Phoronix is part of the story, thus has every reason to cover it. This is also a good example of why both game and hardware vendors should contribute both to Phoronix and to experimenters who do this kind of heavy lifting.
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