Originally posted by lowflyer
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Direct3D 9 Support Might Land Within Mainline Mesa 3D Drivers
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Originally posted by johnc View PostEven Intel asked for Mantle documentation and AMD told them to take a long walk off a short pier.
If Intel can't get it yet there's no way Mesa devs are going to get it.
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Originally posted by lowflyer View PostTo quote from the commit message of the later removed Direct3D 10/11 COM state tracker:
It's just a logical follow-up question: When will we see Mantle? or Metal on Linux?
For completness sake: Is anybody out there still interested in glide?
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Originally posted by _SXX_ View PostHopefully if D3D9 merged into Mesa and remain here for long time it's might motivate VMWare a bit to release source of their D3D1X state tracker.
Same thinking here. The best here is AMD anyway, but Nvidia has something good to: I like the new open ABI (maybe Nine can be used with closed drivers in the future as they will share components with the open ones). I like also that you can switch drivers on the fly.
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Originally posted by marek View PostIf proprietary drivers want to have native D3D9 support, they can provide their own libd3dadapter9.so.0, which is the library that Wine loads for native D3D9.
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Is there an overview of how the gallium9 is implemented from both the gallium side and wine side?
Originally posted by Dukenukemx View PostWhat really needs to be done is get this into Intel drivers. AMD and Nvidia are big fish but Intel is the biggest fish. Gallium-Nine needs to make its way to Intel.
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Originally posted by peppercats View PostI was under the impression that intel would already support gallium9 since it uses mesa? I guess I'm wrong?
Unsupported (by Intel) ilo (also known as i965g) can run simple Nine demos, but driver need much more work to be able run normal apps. Same goes for i915g, but not tested yet at all.
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Originally posted by Kemosabe View PostCall me paranoid or whatever but i can't imagine Miscrosoft isn't trying to prevent such things (with success)...
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