Originally posted by Alejandro Nova
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Direct3D 9 Support Stands A Chance Of Being Added To Mesa
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Originally posted by Alejandro Nova View PostWell, here we have a powerful incentive. Merge it, ASAP. And sooner rather than later we'll see an Intel Gallium3D driver.
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Originally posted by Delgarde View PostWhy would this be a "powerful incentive"? It might be a useful thing to have, but it's certainly not a killer feature to compel Intel to spend money on writing new drivers from scratch.
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from the article
...since its usefulness is limited to those using Gallium3D (primarily Radeon and Nouveau)Stop TCPA, stupid software patents and corrupt politicians!
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Intel has "unofficial" drivers, named i915g (for older HW) and ilo (replacement for i965). They're not in best shape, but people workin on them.
I haven't oportunity test d3d9 state tracker on Intel, so someone has to first try.
Also before merging nine into Mesa upstream needs get rid of few hacks Otherwise it will be fine.
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Originally posted by Anthony View Post
But could these calls be made from Linux directly? Could we have native Direct3D games? Could someone porting a Direct3D game from Windows to Linux, rather than converting to OpenGL, just use this state tracker instead? (Obviously Gallium drivers only)
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Originally posted by Dukenukemx View PostWouldn't bet on that. Native Direct3D is just to increase Wine performance, not for developers to use with native Linux applications. OpenGL is still the superior API. OpenGL-Next will probably just be a clone of Mantle anyway.
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Originally posted by oibaf View PostWhat is missing exactly? Which OpenGL extensions can help? Is there a plan/roadmap? Maybe someone could help.
Today we got fixed radeonsi (HD 7000+) support (and also probably improved behaviour on everything excluding nv50+ and r600g, where it worked correctly).
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